The Xbox division is undergoing its most significant restructuring to date, with sweeping changes in its approach to consoles, game development, and customer experiences. The company announced plans to lay off 4,800 employees, with 1,600 of these reductions happening immediately within Xbox. This reflects Microsoft’s efforts to prioritize areas that will maintain its competitive edge in a rapidly changing industry.
Asha Sharma, who became the head of Xbox in February, revealed in her message to employees that four game-development studios are being transitioned to new ownership, causing an additional 1,600 layoffs. “These changes are about a bigger future for Xbox,” Sharma stated, emphasizing that gaming over the next decade will be more expansive and creative.
This year, we will invest as much in Xbox as we ever have, but with greater focus, discipline, and clarity to make Xbox the hub for global play and creation.
The announcement follows financial struggles and declining market share for Xbox. Microsoft’s recent quarterly report showed a 7% decline in year-over-year gaming revenue and a 33% drop in Xbox hardware revenue, despite earnings improvements in other sectors. In June, Sharma had highlighted challenges such as narrowing margins and a “hardware component crisis.”
As a result, Xbox plans to streamline operations with a focus on large, high-growth projects. Studios such as Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs are being sold. Meanwhile, King, known for Candy Crush, and Mojang, the Minecraft developer, will report directly to Sharma.
Impact on Gamers
The restructuring will result in fewer studios and employees focusing more on Xbox’s core business and major franchises. Piers Harding-Rolls, an analyst from Ampere Analysis, noted that there would be a renewed focus on the biggest IPs and games attracting large audiences.
Studios not driving Game Pass subscriptions might perform better outside Xbox, hence the studio sales. Gamers will see a concentration on major franchises.
Xbox assured that no Xbox-owned games currently in development would be canceled. Ninja Theory, now under new ownership, secured funds to complete “Senua,” part of the Hellblade series, while Undead Labs will still release State of Decay 3.
Sharma and Harding-Rolls indicated a significant investment focus on franchises like Minecraft, aiming to compete with games like Roblox and Fortnite. Additionally, Xbox acknowledged issues with investment returns from Game Pass and other ventures since 2018.
Harding-Rolls mentioned the likelihood of making Game Pass more affordable, citing a recent price drop for Game Pass Ultimate. An ad-supported version might be introduced, along with the potential launch of a next-gen console by 2028.

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